AI Insights · Timothy · January 2023
Top 5 Idler Games on Unified Platform in Bolivia - Q4 2022
Discover the performance trends of the top 5 Idler Games in Bolivia during Q4 2022, including metrics on weekly downloads and revenue. Data provided by Sensor Tower.
In the fourth quarter of 2022, the top 5 Idler Games in Bolivia showcased varied performance trends. Leveraging data from Sensor Tower, let's delve into the specifics of these popular games.
My Perfect Hotel from SayGames LTD saw significant fluctuations in its weekly downloads. Starting at around 3K downloads in late September, the game experienced peaks, reaching approximately 23.5K downloads by mid-December. Weekly revenue, however, was more modest, peaking at about $59 at the end of September and seeing a gradual decline with minor ups and downs, ending the year at around $4.
My Mini Mart by SUPERSONIC STUDIOS LTD displayed a varied download trend. Beginning Q4 with roughly 3K downloads, the game saw a rise towards the end of the year, peaking at approximately 11.9K downloads in the last week of December. The weekly revenue for My Mini Mart remained relatively low, with a few spikes, notably $45 in mid-October and $35 in the final week of December.
Dreamdale - Fairy Adventure from SayGames LTD witnessed a steady decline in downloads. Starting off with about 2.3K downloads in late September, the numbers dwindled, reaching around 137 downloads by the end of December. The revenue for Dreamdale was minimal, with occasional small peaks, the highest being $27 in late September.
Aquarium Land - Fishbowl World by HOMA GAMES had an interesting download trajectory. Starting at 2K downloads, it surged to nearly 8K in mid-October before gradually declining to about 2K by the end of December. The revenue remained low, with minor increments, peaking at $11 in late December.
Mining Rush 3D: Idle Merge from TapNation had an erratic download pattern. Downloads started at 32 in early October, spiked to around 7.5K in early November, and then sharply dropped towards the end of the year, finishing with just a handful of downloads. The game did not generate any revenue during this period.
For further insights and detailed analytics, visit Sensor Tower.